In addition dodging certain attacks seems easier.
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I am currently testing other things as well, and as of right now it would certainly seem as though some things have slightly less health than they are supposed to. The Line has one of the most difficult final phases in the game but on the Switch it’s an absolute joke.
#SWITCH GAMES VERSION PS4#
On the PS4 version the purple balls are incredibly difficult to avoid while on the Switch version they can all be dodged by simply walking around the edge of the stage. Look at the final phase of The Line on PS4. Besides the occasional freeze when a boss is performing a complicated attack (which usually results in me taking a cheap hit) the changes to projectiles that you’ve made have made certain things completely different. Unfortunately it has definitely been altered. I started the Switch version recently and thought that the normal difficulty was a bit too easy (now I know why) but I was hopeful that you didn’t touch Furier difficulty. I have the platinum trophy, I know the most efficient ways to deal with the bosses, and I can come back to the game after a couple of months and still perform quite well. I’m not the best in the world by any means, but I consider myself to be very good at this game. I convinced several of my friends to buy it and they were not disappointed… On PS4 that is.
#SWITCH GAMES VERSION PC#
That’s all the differences there are with the PS4 and PC version. It also unlocks if you use the TGB code: The PS4 & PC DLC « One More Fight » unlocks after getting any ending in Furi mode (also true for the secret ending in The Song level). « One More Fight » unlocks after finishing the game once The Speedrun in Furier is not available on other consoles. There are no global leaderboards in the Switch version, but on the other hand you can speedrun the game in Furier difficulty, which includes The Flame and Bernard (the DLC « One More Fight » bosses). No speedrun leaderboards, but a « Furier Speedrun » mode There is no audio difference between the PS4 and the Switch, we double checked). (Note: in this video, the audio on Switch was badly compressed. You can see on this video that visually, the game is on par with the PS4 version, but you can also see the difference in one of the shoot pattern from The Chain (around 2:10): It only affects a handful of patterns in the game, but was necessary to keep a smooth framerate. This can mean: reducing the amount of bullets but increasing their size, reducing their time on screen, or designing a new pattern. Some shoot patterns have been modified to improve the performances on Switch. I guess for the speedrunners competing on the global ladder, this means the Switch version is a different category. They difficulty tweak doesn’t remove what’s difficult in the game (learning the patterns, the time required to parry or dodge), but makes retrying a little bit less tedious. The didn’t feel it was to easy – oh boy no they didn’t. We asked Switch owners who never played Furi to come to the studio and playtest this new balancing. Because we think that difficulty is key to make a boss memorable, we didn’t take that change lightly. The bosses HP has been reduced by 20% in long range combat only, and in Furi difficulty mode only.Īfter a year of watching players and getting feedback, we felt that the Switch version could benefit from a minor difficulty tweak. The list below focuses on differences that affect gameplay. It looks almost better, and saves a lot of frames. For instance, in the other versions, the hair and coat of the main character are rendered with physics, and in the Switch version, we made all the movements within the animations. I won’t talk about the small technical optimisations we did. There are some minor differences indeed, that I will list below. Some players asked if there was any differences with the other versions (PS4, XboxOne, PC). That’s it! Furi is available on Switch and that makes us very happy and proud. The players’ response so far is extremely positive and the press seems to validate the quality of the port.